EA’s Anthem makes way for Battlefield


A new entry to the Battlefield franchise is on its way for Fall 2018, as sci-fi action adventure Anthem moves into 2019.

Perhaps unsurprisingly, after rumors started circulating a week before Electronic Arts’ January 30 investors call, ambitious co-op action game Anthem is now due in 2019 rather than the late 2018 window initially announced.

Revealed midway through 2017 and immediately winning comparisons to standard-setting sci-fi shooter Destiny, action-oriented role-playing game “Anthem” was tipped for a slide into 2019 after anonymous sources spoke to Kotaku about the game’s importance and readiness.

EA has now confirmed that rumour – as far as release dates go, at least – by posting a new Anthem marker for January to March 2019.

By moving their sci-fi franchise debut up to six months away from the next iteration of Battlefield, EA avoids repeating the events of late 2016.

Then, in World War I franchise resurgence Battlefield 1 and sci-fi accomplishment Titanfall 2, two new entries to high-profile EA action franchises were released a week apart, the latter crushed in a squeeze between its well-hyped labelmate and Call of Duty: Infinite Warfare.

In what could be a related matter, the Anthem studio network’s last game, early 2017’s sci-fi adventure Mass Effect: Andromeda, had to contend with not just release schedule congestion, but several noticeable quality issues as well.

Its difficult launch capped off an intense three-week period in which the PlayStation 4’s Horizon Zero Dawn, the brand new Nintendo Switch and its Zelda: Breath of the Wild, and Ubisoft’s Ghost Recon: Wildlands were all launched to considerable success.

As if that was not difficult enough, Mass Effect: Andromeda stumbled over a number of well-publicised technical issues, and it’s that sort of premature release that could factor into EA’s decision to move Anthem out of 2018.

However, EA challenged that notion in a Wall Street Journal report, emphasising that the switch to 2019 was part of a scheduling strategy. But even if Anthem didn’t need more time, it’s got it.